WINGORIA

Spritesheets

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Animate your creature

Choose an image, keep the animations you need, and create a transparent spritesheet.

Creature Library

1 · Create → 2 · Lab → 3 · Publish

Creature image

Upload an image or choose one from your Images library.

Colors, anatomy, resting pose, camera and facing follow this image. Style follows the image unless you choose another style. Every animation uses the same view.

A different style applies to the next generation. Preparing an existing atlas keeps its original style.

Animations

Keep only the actions this creature needs.

Scale reference: a 1.8 m human / Spine character. Height is measured in the resting pose. Larger creatures keep their world size; use a higher image resolution for more detail.

Each new pose gets 2× width and 20% extra height. Sprite height is a generation target, not an upscale. If it does not fit, increase atlas resolution or reduce frames and animations.

Background & generation

The source is kept intact. The generated background is removed before packing. No ground, cast shadow, grid lines or labels are requested.

Choose a creature image