The preview uses saved theme settings.
Open full screen ↗GLOBAL → TEXT ROLE → COMPONENT
Typography
Use one family across the theme or assign different families to headings, paragraphs, captions and buttons. Values below use CSS pixels, unitless line height and pixel letter spacing.
Headings inherit the Heading role before their H1–H6 overrides. Component overrides have the final say. Font files travel with the theme.
SEMANTIC COLOR TOKENS
Color palette
Change a token once to update every component that references it. Text stays separate from artwork.
COLOR + OPTIONAL TEXTURE + RASTER FRAME
Backgrounds & surfaces
The page outside Mara Vale uses Page. The inside of its card uses Panel, unless Player card overrides it. The portrait and inset fields use Inset. A texture sits above the fallback color and below the frame.
No texture means a solid color. Material tiles use the active theme atlas. Opaque artwork can cover the background beneath it; inspect the combined result.
BOUND TO THE DESIGN COMPONENT CATALOG
Component styles
Resolved component settings
202 PARTS / 18 SPRITESHEETS
Raster clusters
Each family contains its own parts and size variants. Generated drafts are shown when available; neutral fallback is labeled.
Design component coverage
The component register is checked against Design 0.18.0. Geometry and generated-image approval are reviewed separately.
Download coverage reportPORTABLE FILES, KEPT WITH THIS THEME
Fonts & media library
Cinzel and Source Sans 3 are bundled with their OFL licenses. Add font files, background textures or audio; imports stay in this browser account until exported.
20 MiB per file, 64 MiB combined imports. System fonts are optional fallbacks; bundled or imported fonts provide matching files for other modules.
EVENT-BOUND AUDIO
Sound cues
Assign imported audio to UI events. Unassigned means silent. Preview playback is explicit; the dummy has its own Enable theme audio switch.
UI MOTION & FEEDBACK
Visual effects
Configure glow, press feedback and transitions. These are reproducible UI effects, not generated VFX artwork. All previews respect the system reduced-motion preference.
ONE PACKAGE, SHARED BY MODULES
Theme contract
Complete exports include theme.json, font files and licenses, imported media, palette, typography, surfaces, component overrides, sound bindings and effect parameters alongside the atlas manifest and all raster parts.
Settings exports contain settings and media only. A complete restyled package requires every raster draft to be approved on the Restyle page.
The settings hierarchy follows WordPress Global Styles; the game schema also describes atlas backgrounds, audio and effects.
Read the module contract →