WINGORIA

Spritesheets

Account

MODEL → MOTION → SPRITESHEET

From every angle.

Render poses from an animated 3D model, or use them to guide AI animation of a reference image.

Animate an image with 3D poses
01 / Model

Include external textures and buffers in the same selection. GLB and glTF stay in this browser tab. FBX requires an explicit server conversion.

No model loaded.

02 / Camera

One fixed camera and pivot across every frame. Fit again after changing clips or frame counts.

03 / Style

Material, pixel, ink and palette treatments are applied consistently to every frame. Wingoria presets are render palettes, not AI repainting.

04 / Animations

Select clips and choose sprites per animation. Playback FPS controls exported timing; it does not change the sampled poses.

Load a model to discover its animation clips.

05 / Export

Transparent PNG + JSON with clip ranges, timestamps, camera, style and pivot. Loop sampling excludes the duplicate final pose.

Capture preview

No model
A model. Every pose.

Load your model or try the animated sample.

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Ready to load a model.