WINGORIA

Scene Builder

Account

BLOCK THE MOTION. SHAPE THE STORY.

Your shot starts here.

Arrange simple objects, frame the camera and preview the movement. Send a rough Blender render to Videos when it feels right.

Preparing the 3D workspace…

Objects

Browse models and test animations →

Up to 16 self-contained models, 8 MiB each and 16 MiB total. Flat colors keep the rough render quick.

Create an animated or multi-view impostor →

Save your scene

Keep this editable scene to reopen it here. The Blender project is available after rendering.

LIVE PREVIEW · BABYLON
0.00 / 4s

Camera view matches the shot. Switch to Edit in 3D to orbit and move objects.

Camera

Selected object

Set start and end poses. The timeline blends between them. Imported clips loop over the shot.


Render with Blender

24 fps · MP4 · silent motion reference. AI video generation is a separate step.

Checking render access…

From a rough scene to a finished video

  1. Search Library 3D for trees, animals, people or props already in your archive. Test their animations in the library, then add them to the scene. Use simple shapes for things such as walls when that is faster, or import a self-contained GLB model. Use color to distinguish the subjects.
  2. Set each object’s start and end poses, then choose the camera movement. Use Edit in 3D to position objects with handles and capture the camera.
  3. Play the timeline. Render the shot with Blender at 480p for a fast draft or 720p for more detail. Rendering runs on the server; the browser preview uses Babylon.
  4. Choose Use as video reference, upload a reference image for the final look and describe the motion with @Video1 and the appearance with @Image1.
  5. Download the Blender project for manual edits. Export your edited MP4 from Blender and upload it in Videos. Blender edits do not automatically sync back to this simplified editor.

Rendering uses server compute but no AI provider credits. AI generation is a separate paid action. The rough preview uses flat colors; lighting and imported clip interpretation may differ from the browser preview.

Add from Library 3D

Reuse an archived model and its compatible animation clips. Your current scene stays open.

Missing a model? Create a low-poly model with Tripo, then add it to the library. Generation starts only when you submit it there.